Index

Objective

MMO\rpg\entities · 1 symbol · generated 5 Oct 2026

class

Objective

Objective.php:20

A personal-development objective: a unit of progress, a level curve (pluggable, see MMO\rpg\xp\CurveFactory), and the running total of XP logged against it.

#[MMO\core\attributes\ArrayProperty('progress', getter: 'getProgress', setter: false, schema: 'object', store: false)] #[MMO\core\attributes\ArrayProperty('pendingDecay', getter: 'getPendingDecay', setter: false, schema: 'number', store: false)] #[MMO\core\attributes\ArrayProperty('inactiveDays', getter: 'getInactiveDays', setter: false, schema: 'integer', store: false)] #[MMO\core\attributes\ArrayProperty('default', getter: false, setter: 'setDefault', schema: ['type' => 'bool', 'order' => 100], store: false)] class MMO\rpg\entities\Objective extends MMO\core\entities\Entity
Namespace
MMO\rpg\entities
Extends
Entity
See
docs/XP system.md

Index

actionthe per-action reward: {xpBase, difficultyMultiplier}
curveParamscurve-specific parameters, see CurveFactory::catalog()
curveTypeone of MMO\rpg\xp\CurveFactory::types()
lastLogDate
lMaxtotal number of levels the curve is defined over
name
regressioninactivity decay config: {enabled, graceDays, halfLifeDays}
sameDayCount
skillScore0 (total beginner) - 1 (expert), used to compute the starting level
streakDays
tierstier labels (list of {name, maxRatio}), defaults to XPCalculator::defaultTiers() when null
totalXpCumulative XP earned so far.
unit
calculator()
getInactiveDays()
getPendingDecay()
getProgress()Current level/tier/progress, previewing (not persisting) any pending inactivity decay.
logAction($quantity, $difficultyOverride)Logs one instance of the objective's activity: applies any inactivity decay accrued before today (persisted — a lapse costs XP even if you're about to log progress again right now), then grants XP …
previewDecay($calc, $today)Computes what totalXp would be after applying inactivity decay through today, WITHOUT persisting anything — used both to preview regression (getProgress/getPendingDecay/getInactiveDays) and, righ…
regressionConfig()
setDefault()Seeds totalXp at the cumulative cost of the starting level derived from skillScore/lMax — so a competent starter doesn't have to grind through levels already earned.

Properties13

action

the per-action reward: {xpBase, difficultyMultiplier}

#[MMO\core\attributes\ArrayProperty(schema: 'object')] protected array $action = ['xpBase' => 10.0, 'difficultyMultiplier' => 1.0]
Type
array

curveParams

curve-specific parameters, see CurveFactory::catalog()

#[MMO\core\attributes\ArrayProperty(schema: 'object')] protected array $curveParams = []
Type
array

curveType

one of MMO\rpg\xp\CurveFactory::types()

#[MMO\core\attributes\ArrayProperty()] protected string $curveType = 'linear'
Type
string

lastLogDate

#[MMO\core\attributes\ArrayProperty()] protected ?string $lastLogDate = null
Type
null | string

lMax

total number of levels the curve is defined over

#[MMO\core\attributes\ArrayProperty()] protected int $lMax = 40
Type
int

name

#[MMO\core\attributes\ArrayProperty()] protected string $name = ''
Type
string

regression

inactivity decay config: {enabled, graceDays, halfLifeDays}

#[MMO\core\attributes\ArrayProperty(schema: 'object')] protected array $regression = ['enabled' => false, 'graceDays' => 3, 'halfLifeDays' => 14.0]
Type
array

sameDayCount

#[MMO\core\attributes\ArrayProperty()] protected int $sameDayCount = 0
Type
int

skillScore

0 (total beginner) - 1 (expert), used to compute the starting level

#[MMO\core\attributes\ArrayProperty()] protected float $skillScore = 0.0
Type
float

streakDays

#[MMO\core\attributes\ArrayProperty()] protected int $streakDays = 0
Type
int

tiers

tier labels (list of {name, maxRatio}), defaults to XPCalculator::defaultTiers() when null

#[MMO\core\attributes\ArrayProperty(schema: ['type' => '?object'])] protected ?array $tiers = null
Type
null | array

totalXp

Cumulative XP earned so far. Left uninitialized until setDefault() seeds it from the starting level's cumulative cost — mirrors DailyEvent::setDefault()'s isset() gating pattern.

#[MMO\core\attributes\ArrayProperty()] protected float $totalXp
Type
float

unit

#[MMO\core\attributes\ArrayProperty()] protected string $unit = ''
Type
string

Methods8

getProgress()

Objective.php:129

Current level/tier/progress, previewing (not persisting) any pending inactivity decay.

function getProgress(): ?array
returnsnull | array

logAction($quantity, $difficultyOverride)

Objective.php:154

Logs one instance of the objective's activity: applies any inactivity decay accrued before today (persisted — a lapse costs XP even if you're about to log progress again right now), then grants XP via XPCalculator::actionXp() with streak/diminishing-returns handling.

function logAction(float $quantity, ?float $difficultyOverride = null): array
$quantityfloat
$difficultyOverride = nullnull | float
returnsarrayfloat, xpDecayed: float, inactiveDays: int}

previewDecay($calc, $today)

Objective.php:108

Computes what totalXp would be after applying inactivity decay through today, WITHOUT persisting anything — used both to preview regression (getProgress/getPendingDecay/getInactiveDays) and, right before logAction() persists, to fold it in for real.

protected function previewDecay(MMO\rpg\xp\XPCalculator $calc, string $today): array
$calcXPCalculator
$todaystring
returnsarray

setDefault()

Objective.php:88

Seeds totalXp at the cumulative cost of the starting level derived from skillScore/lMax — so a competent starter doesn't have to grind through levels already earned. Only runs once, at creation (the client sends default: true alongside the initial curve/skill config, same convention as DailyEvent::setDefault()); a later save that changes the curve never resets progress already logged.

function setDefault(): bool
returnsbool
Inherited members (111)
ConstantsDeclared byDescription
FLAG_CHANGEDiEntity
FLAG_CREATEDiEntity
FLAG_IGNORE_CHANGEiEntity
FLAG_IGNORE_ENTITYiEntity
FLAG_OPACIFYiEntity
FLAG_REMOVEDiEntity
PropertiesDeclared byDescription
ArrayPropertiesaEntity
changesaEntity
collectionEntity
ctimeEntity
errorsaEntity
flagsaEntity
idEntityidentifier in collection
labelEntityshort name
linksaEntity
mtimeEntity
SearchPropertiesaEntity
statusaEntity
titleEntitylong name
MethodsDeclared byDescription
addFlags($flags)aEntity
addLink($link)aEntityAppend a link.
archive()aEntityThis function is called to 'delete' the entity.
ArrayProperties()aEntityBuild (once per class, then cached in the static $ArrayProperties array) the list of every #[ArrayProperty] declared on this class, its parent classes, and the traits they use -- by reflection…
ArrayProperty($name)aEntity
CheckData($data, $errors)aEntityCheck data before it touches any entity: would an entity made from $data be valid?
clearChanges()aEntityReset change tracking: clears iEntity::FLAG_CHANGED and forgets every recorded change.
compareTo($value)aEntityCompare value
conversionError($key, $e)aEntityThe error recorded for a value that could not be set at all (usually: it could not be converted to its property's type), in the same form as a validation error.
Copy($entity, $properties)EntityBuild a new entity from $entity's own stored data (a duplicate, minus its id -- so saving it creates a genuinely new record -- in the same collection).
debugName()aEntity
get($path, $default)aEntityRead a (possibly nested) value by json-path, e.g.
getArrayProperty($key, $isRef, $store)aEntityRead a single array property's current value, through its getter (a direct property, a path alias, or a method).
getChanges($asArray, $store)aEntity
getCollection()Entity
getCtime()Entity
getErrors()aEntity
getFlags()aEntity
getId()Entity
getLabel()Entity
getLinks()aEntity
getLinksByRel($rels, $all)aEntityGet a list of Reference that have a specific relationship.
getMetadata()aEntity
getMtime()Entity
getRepository()Entity
getStatus()aEntity
getTitle()Entity
getView()aEntity
hasChanged($keys)aEntity
hasFlags($flags, $strict)aEntity
hasStatusChanged()aEntity
HiddenPath($path)aEntityThe hidden property (ArrayProperty::isHidden) a json-path goes through, known from the declared types alone: of this class, or of a class a property on the way may hold -- every class of its t…
ignore()EntityIgnore everything about this entity: discard its pending changes and flag it so it's skipped by future commits (aRepository::onCommit).
ignoreChanges($value)aEntityTemporarily suppress markChanged (used e.g.
isActive()aEntity
isArchive()aEntity
isArrayPropertySet($key, $store)EntitySame as aEntity::isArrayPropertySet, but 'ctime'/'mtime' are never reported as "set" (they're always present, so listing them adds no information), and neither is 'id' once the entity is alrea…
isChanged()aEntity
isCreated()aEntity
isDraft()aEntity
isEmpty()aEntity
isFinal()aEntity
isHiddenPath($path)aEntity
isIgnored()Entity
isOpacified()aEntity
isPending()aEntity
isRemoved()aEntity
isSimilar($value)Entity
isUnique()aEntityTells if an entity has enough information to be unique (at least one unique group has no null)
isValid()aEntity
isValidated()aEntity
ListClassReferences($onlyStorable)aEntityGet a list of all the classes and their properties that are using references to this class.
loadArray($data, $coerceOptions, $fromStore)EntitySame as aEntity::loadArray, but 'ctime'/'mtime' are never taken from $data: they belong to the server (set when the entity is created, bumped by markChanged), and a client sending back th…
loadFromStore($data)EntityRestore from stored data, setting 'ctime'/'mtime' directly (bypassing their normal setters -- see setCtime/setMtime, which are read-only via #[ArrayProperty]).
localName()Entity
loopReferences()EntityYield all the entities in the repository that have a reference on this one.
markChanged($keys)EntitySame as aEntity::markChanged, also bumping $mtime to now -- unless the change itself was to 'ctime'/'mtime' (avoiding infinite recursion via setMtime's own markChanged call).
mutate($type, $path, $value, $oldValue)aEntity\MMO\core\interfaces\iMutationObserver::mutate -- besides the normal tArrayProperties::mutate behavior, walks up $path to find the nearest enclosing aEntity (the mutation may have happened dee…
offsetExists($key)aEntity\ArrayAccess::offsetExists -- tells whether $key is a *declared* #[ArrayProperty], not whether it currently holds a non-default value (use isArrayPropertySet for that).
offsetGet($key)aEntity\ArrayAccess::offsetGet
offsetSet($key, $value)aEntity\ArrayAccess::offsetSet
offsetUnset($key)aEntity\ArrayAccess::offsetUnset -- equivalent to setting the property to null (its coerced value depends on the property's schema: e.g.
opacify($value)aEntityHide this entity's properties from toArray output (typically used to redact an entity the current viewer isn't allowed to see the details of, while still letting it be referenced by uid/metadata).
push($path, $value)aEntityAppend a value to a (possibly nested) list property by json-path.
reload()EntityReload entity from its repository
removeFlags($flags)aEntity
removeLink($link)aEntityRemove a link (by identity).
removePermanently($force)EntityRemove entity from database
replaceBy($replace, $mergeData)EntityReplace this entity by another one, trying to change all references to this entity to the new one.
Schema()aEntityThe JSON-Schema describing every #[ArrayProperty] of this class (built once and cached by ArrayProperties).
SearchProperty($name)aEntity
set($path, $value)aEntityWrite a (possibly nested) value by json-path, creating intermediate structure as needed.
setArrayProperty($key, $value, $coerceOptions, $ignoreReadonly)aEntitySame as tArrayProperties::setArrayProperty, plus: any coercion/validation failure is caught and recorded in getErrors (making the entity isValid()-false) instead of propagating as an…
setArrayPropertyOffset($key, $offset, $value, $coerceOptions)aEntitySame as tArrayProperties::setArrayPropertyOffset, plus: when pushing (offset === null) a new entity onto a list property, if an existing item is isSimilar to the new value, that item's of…
setCollection($collection, $removeFromCollection)EntityMove this entity to (or out of, if null) a collection.
setCtime($date, $force)EntitySet creation time
setId($id)EntitySet the id, re-registering this entity in its $collection under the new id (Collection's entities are keyed by id).
setLinks($links)aEntityReplace every link with $links.
setMtime($date, $force)EntitySet modification time
setStatus($status)aEntity
store()aEntityExport all array properties with store set to true.
test($filter)aEntity
toArray($fields, $flatten, $recursive)aEntitySame as tArrayProperties::toArray, except an isOpacified entity always exports only its 'uid' and 'metadata' (its other properties are hidden from output).
toLink($attributes)aEntity
traitMutate($type, $path, $value, $oldValue)aEntity\MMO\core\interfaces\iMutationObserver::mutate -- reacts to a mutation that happened deep inside one of this object's array properties (e.g.
traitSetArrayProperty($key, $value, $coerceOptions, $fromStore)aEntitySet array property
traitSetArrayPropertyOffset($key, $offset, $value, $coerceOptions)aEntitySet/push a value into an array property
traitToArray($fields, $flatten, $recursive)aEntityExport fields to an array.
uid()Entity
validate($errors)aEntityValidate this entity: its current values against its own tArrayProperties::Schema, plus every value that could not even be set -- one that could not be converted to its property's type never r…
View()aEntity
__construct($data, $collection)Entity